Human personality is significantly represented by those words which he/she uses in his/her speech or writing. As a consequence of spreading the information infrastructures (specifically the Internet and social media), human communications have reformed notably from face to face communication. Generally, Automatic Personality Prediction (or Perception) (APP) is the automated forecasting of the personality on different types of human generated/exchanged contents (like text, speech, image, video, etc.). The major objective of this study is to enhance the accuracy of APP from the text. To this end, we suggest five new APP methods includ . . .ing term frequency vector-based, ontology-based, enriched ontologybased, latent semantic analysis (LSA)-based, and deep learning-based (BiLSTM) methods. These methods as the base ones, contribute to each other to enhance the APP accuracy through ensemble modeling (stacking) based on a hierarchical attention network (HAN) as the meta-model. The results show that ensemble modeling enhances the accuracy of APP
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With technologies that have democratized the production and reproduction of information, a signifcant portion of daily interacted posts in social media has been infected by rumors. Despite the extensive research on rumor detection and verifcation, so far, the problem of calculating the spread power of rumors has not been considered. To address this research gap, the present study seeks a model to calculate the Spread Power of Rumor (SPR) as the function of content-based features in two categories: False Rumor (FR) and True Rumor (TR). For this purpose, the theory of Allport and Postman will be adopted, which it claims that importanc . . .e and ambiguity are the key variables in rumor-mongering and the power of rumor. Totally 42 content features in two categories “importance” (28 features) and “ambiguity” (14 features) are introduced to compute SPR. The proposed model is evaluated on two datasets, Twitter and Telegram. The results showed that (i) the spread power of False Rumor documents is rarely more than True Rumors. (ii) there is a signifcant diference between the SPR means of two groups False Rumor and True Rumor. (iii) SPR as a criterion can have a positive impact on distinguishing False Rumors and True Rumors
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Gamed-based is a new stochastic metaheuristics optimization category that is inspired by traditional or digital game genres. Unlike SI-based algorithms, individuals do not work together with the goal of defeating other individuals and winning the game. Battle royale optimizer (BRO) is a Gamed-based metaheuristic optimization algorithm that has been recently proposed for the task of continuous problems. This paper proposes a modified BRO (M-BRO) in order to improve balance between exploration and exploitation. For this matter, an additional movement operator has been used in the movement strategy. Moreover, no extra parameters are re . . .quired for the proposed approach. Furthermore, the complexity of this modified algorithm is the same as the original one. Experiments are performed on a set of 19 (unimodal and multimodal) benchmark functions (CEC 2010). The proposed method has been compared with the original BRO alongside six well-known/recently proposed optimization algorithms. The results show that BRO with additional movement operator performs well to solve complex numerical optimization problems compared to the original BRO and other competitors
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Artificial neural network (ANN) is one of the most successful tools in machine learning. The success of ANN mostly depends on its architecture and learning procedure. Multi-layer perceptron (MLP) is a popular form of ANN. Moreover, backpropagation is a well-known gradient-based approach for training MLP. Gradient-based search approaches have a low convergence rate
therefore, they may get stuck in local minima, which may lead to performance degradation. Training the MLP is accomplished based on minimizing the total network error, which can be considered as an optimization problem. Stochastic optimization algorithms are proven to be e . . .ffective when dealing with such problems. Battle royale optimization (BRO) is a recently proposed population-based metaheuristic algorithm which can be applied to single-objective optimization over continuous problem spaces. The proposed method has been compared with backpropagation (Generalized learning delta rule) and six well-known optimization algorithms on ten classification benchmark datasets. Experiments confirm that, according to error rate, accuracy, and convergence, the proposed approach yields promising results and outperforms its competitors
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