MOBRO: multi-objective battle royale optimizer

Battle Royale Optimizer (BRO) is a recently proposed optimization algorithm that has added a new category named game-based optimization algorithms to the existing categorization of optimization algorithms. Both continuous and binary versions of this algorithm have already been proposed. Generally, optimization problems can be divided into single-objective and multi-objective problems. Although BRO has successfully solved single-objective optimization problems, no multi-objective version has been proposed for it yet. This gap motivated us to design and implement the multi-objective version of BRO (MOBRO). Although there are some multi-objective optimization algorithms in the literature, according to the no-free-lunch theorem, no optimization algorithm can efficiently solve all optimization problems. We applied the proposed algorithm to four benchmark datasets: CEC 2009, CEC 2018, ZDT, and DTLZ. We measured the performance of MOBRO based on three aspects: convergence, spread, and distribution, using three performance criteria: inverted generational distance, maximum spread, and spacing. We also compared its obtained results with those of three state-of-the-art optimization algorithms: the multi-objective Gray Wolf optimization algorithm (MOGWO), the multi-objective particle swarm optimization algorithm (MOPSO), the multi-objective artificial vulture's optimization algorithm (MOAVAO), the optimization algorithm for multi-objective problems (MAOA), and the multi-objective non-dominated sorting genetic algorithm III (NSGA-III). The obtained results approve that MOBRO outperforms the existing optimization algorithms in most of the benchmark suites and operates competitively with them in the others.

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16 Eylül 2024 22:58
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MOBRO: multi-objective battle royale optimizer
Yazar
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Taymaz Akan
Yayın Yılı
(dc.date.issued)
2023
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(dc.type)
Makale
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(dc.description.abstract)
Battle Royale Optimizer (BRO) is a recently proposed optimization algorithm that has added a new category named game-based optimization algorithms to the existing categorization of optimization algorithms. Both continuous and binary versions of this algorithm have already been proposed. Generally, optimization problems can be divided into single-objective and multi-objective problems. Although BRO has successfully solved single-objective optimization problems, no multi-objective version has been proposed for it yet. This gap motivated us to design and implement the multi-objective version of BRO (MOBRO). Although there are some multi-objective optimization algorithms in the literature, according to the no-free-lunch theorem, no optimization algorithm can efficiently solve all optimization problems. We applied the proposed algorithm to four benchmark datasets: CEC 2009, CEC 2018, ZDT, and DTLZ. We measured the performance of MOBRO based on three aspects: convergence, spread, and distribution, using three performance criteria: inverted generational distance, maximum spread, and spacing. We also compared its obtained results with those of three state-of-the-art optimization algorithms: the multi-objective Gray Wolf optimization algorithm (MOGWO), the multi-objective particle swarm optimization algorithm (MOPSO), the multi-objective artificial vulture's optimization algorithm (MOAVAO), the optimization algorithm for multi-objective problems (MAOA), and the multi-objective non-dominated sorting genetic algorithm III (NSGA-III). The obtained results approve that MOBRO outperforms the existing optimization algorithms in most of the benchmark suites and operates competitively with them in the others.
Açık Erişim Tarihi
(dc.date.available)
2023-10-31
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(dc.publisher)
SPRINGER
Dil
(dc.language.iso)
En
Konu Başlıkları
(dc.subject)
Optimization
Konu Başlıkları
(dc.subject)
Battle-royale-game-based optimization algorithms
Konu Başlıkları
(dc.subject)
Battle royale optimization algorithm
Konu Başlıkları
(dc.subject)
Multi-objective problems
Tek Biçim Adres
(dc.identifier.uri)
https://hdl.handle.net/20.500.14081/1935
ISSN
(dc.identifier.issn)
0920-8542
Dergi
(dc.relation.journal)
JOURNAL OF SUPERCOMPUTING
Esere Katkı Sağlayan
(dc.contributor.other)
Akan, Taymaz
Esere Katkı Sağlayan
(dc.contributor.other)
Alp, Sait
Esere Katkı Sağlayan
(dc.contributor.other)
Dehkharghani Rahim
Esere Katkı Sağlayan
(dc.contributor.other)
Bhuiyan, Mohammad A. N.
DOI
(dc.identifier.doi)
10.1007/s11227-023-05676-4
Orcid
(dc.identifier.orcid)
0000-0003-4070-1058
wosquality
(dc.identifier.wosquality)
Q1
wosauthorid
(dc.contributor.wosauthorid)
JLV-1318-2023
Department
(dc.contributor.department)
Yazılım Mühendisliği
Wos No
(dc.identifier.wos)
WOS:001084223600005
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Wos
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(dc.source.platform)
Scopus
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